top of page

BAZAAR

SOLO PROJECT

GAME NAME:
BAZAAR
GAME GENRE:
FPS

GAME ENGINE:
Unreal Engine 5
DEVELOPMENT TIME:
2 month


 

ROLE AND CONTRIBUITION


Game Designer


My contribution to BAZAAR

  • Created Level blockouts and environment

  • Designed Encounters

  • Designed Ai path

  • Tweaked values about AI and their cone sight

CONCEPT

In this project, I wanted to show my level design skills in creating a realistic and believable environment that recreated the feeling of playing a level of Call of Duty Modern Warfare 2 (2009).
The main story revolves around capturing a drug lord named Salim Akmal, Price and Roach are sent to the area when their helicopter crash and Roach need to fight his way to Rescue Price whom the Salim Henchmen have kidnapped

The level is divided into 6 areas that are represented here from blockout to final

CRASH ZONE

HighresScreenshot_2023.10.07-13.04.14.jpg
HighresScreenshot00000.jpg

ENEMY CAMP

HighresScreenshot_2023.10.07-13.05.11.jpg
HighresScreenshot00002.jpg

OASIS

HighresScreenshot_2023.10.07-13.05.45.jpg
HighresScreenshot00006.jpg

BAZAAR CAVE

HighresScreenshot_2023.10.07-13.06.01.jpg
HighresScreenshot00017.jpg

CITY ENTRANCE

HighresScreenshot_2023.10.07-13.06.30.jpg
HighresScreenshot00015.jpg

MARKET PLAZA

HighresScreenshot_2023.10.07-13.06.43.jpg
HighresScreenshot00014.jpg

BLOCKOUT COMPARISON

POST MORTEM

Indeed I created a believable and realistic environment but for fear of ruining immersion, I designed poorly the enemy encounters and player cover resulting in cutting a lot of cinematics and dialogues to make the story more appealing.
 


 

 

IN THE END

I feel proud to create something of this proportion since I'm not a level designer. This project made my level design skills better and taught me what are my weak points, Especially in designing an FPS.
 

 

THAT'S ALL FOLKS

bottom of page