BAZAAR
SOLO PROJECT
GAME NAME:
BAZAAR
GAME GENRE:
FPS
GAME ENGINE:
Unreal Engine 5
DEVELOPMENT TIME:
2 month
ROLE AND CONTRIBUITION
Game Designer
My contribution to BAZAAR
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Created Level blockouts and environment
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Designed Encounters
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Designed Ai path
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Tweaked values about AI and their cone sight
CONCEPT
In this project, I wanted to show my level design skills in creating a realistic and believable environment that recreated the feeling of playing a level of Call of Duty Modern Warfare 2 (2009).
The main story revolves around capturing a drug lord named Salim Akmal, Price and Roach are sent to the area when their helicopter crash and Roach need to fight his way to Rescue Price whom the Salim Henchmen have kidnapped
The level is divided into 6 areas that are represented here from blockout to final
CRASH ZONE
ENEMY CAMP
OASIS
BAZAAR CAVE
CITY ENTRANCE
MARKET PLAZA
BLOCKOUT COMPARISON
POST MORTEM
Indeed I created a believable and realistic environment but for fear of ruining immersion, I designed poorly the enemy encounters and player cover resulting in cutting a lot of cinematics and dialogues to make the story more appealing.
IN THE END
I feel proud to create something of this proportion since I'm not a level designer. This project made my level design skills better and taught me what are my weak points, Especially in designing an FPS.