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AVAILABLE SOON ON:

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ROLE AND CONTRIBUITION

I was assigned as the only tester in the studio, the job to take care of the QA role of this game, making sure to deliver a quality product while respecting the deadline.

On
VENICE 2089, I was a QA Tester.  
Here is a showcase of my achievements on this project:
 

  • Increased production efficiency by 10% by proactively troubleshooting game defects, resulting in a 95% certification success rate in 1 year
     

  • Maximized user retention by guaranteeing a seamless gaming experience on diverse platforms through strict adherence to Technical Requirements Checklists (TRCs), resulting in a 100% compliance rate
     

  • Elevated QA precision by 80% by identifying and managing over 100 bugs for cross-platform titles. Ensured high-quality gameplay and increased customer satisfaction platforms.

BUGS

These are some videos about bugs that I contributed to fix by discovering them



 

VENT PUZZLE BUG

 

This bug was very odd because you need it to do a specific action sequence like resolving the puzzle first and then opening the inventory before completing it.
This made the game invalidate a quest that specifically requested to activate the energy by resolving the puzzle.

CONTROLLER SCHEME PLAYSTATION

 

This bug taught me the importance of TRC, At first when I saw the controller scheme I thought it was fine. Then after sending the build to the PlayStation, I discovered that the key on PS4 Didn't have the good Playstation nomenclature for the share and pause buttons resulting in the failure of the lot check

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LOW RESOLUTION BACKGROUND

 

This obvious bug was the Nintendo Switch that was unable to perform well with high-resolution textures, making the game visually ugly. We did a lot of work to be able to make the Nintendo Switch perform well while making the proper balance adjustment to be able to let Nintendo players play this beauty

TRELLO BUG LIST

 

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GAMEPLAY

AWARDS

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