OVERVIEW
This was my first project where I was put In a Design Role, my main tasks during preproduction were pitching ideas and discussing them with my lead. After, I was tasked to take care entirely of the gameplay flow and user experience while doing also QA role. I'm so proud of this game because it's my first mark/job in a Design role and seeing players enjoying the game made me so proud and happy. I will always be grateful to Fantastico Studio to have trust in my capacities.
ROLE AND CONTRIBUITION
On THE LEGEND OF FURIAX, I was a QA Tester and Game Designer. Here is a showcase of my achievements on this project:
QA TESTER
-
Reduced live issues by 20% through improved player support & and efficient collaboration with the LiveOps team, leading to enhanced player satisfaction.
-
Boosted LiveOps efficiency by closely monitoring and analyzing post-update results. This strategic approach led to a quantifiable 15% increase in overall system performance.
-
Led iterative refinement processes, resulting in a 22% decrease in post-launch bug reports and a 15% improvement in user satisfaction ratings.
GAME DESIGNER
-
Drove team in delivering captivating game content on time, surpassing objectives. Achieved 20% reduction in time-to-market, improving release cycles.
-
Achieved a 30% reduction in miscommunication instances within the team, leading to a 20% increase in project delivery efficiency.
-
Demonstrated autonomy in project execution, leading to a 10% reduction in development timelines, while effectively involving stakeholders for a 15% improvement in project outcomes